Friday Forage- June 27th

Here’s your weekly dose of survival game chaos.

Welcome to this week’s Forage. Tried something a little different this time—mixed in two list styles to help both skimmers and full-on readers. Let me know which one works better for you in the comments?

🔮 Upcoming Game News

  • Among the Trolls
    Dungeons? I just…I don’t know. I feel like it’s straying from what it could have been under the old team into just..something like Nightingale or Enshrouded. Something trite and overdone.
  • Subnautica 2
    A new devLog, this time featuring several of their world designers.
  • Hiraeth
    The playtest has been updated – check it out before playtest access is locked down! (probably join the Discord as well, to stay informed.)
  • Bushcraft Survival
    Though the graphics are wonky, the concept is resonating with folks!
  • A Silent Desolation
    A bit of a shocking development.
  • THE SIGNAL: Stranded on Sirenis
    What a mouthful. Anyway, there’s a new playtest, and they announced a publisher partnership.
  • Blind Descent
    As someone who participated in the original playtest, the changes detailed in this post are kinda meh to me. It’s starting to read more slick and surface level – like Forever Skies or Retreat to Enen. Guess we’ll see after getting our hands on the next playtest!
  • Paleolith
    Some core systems are coming online, though the ‘adding fuel to the fire’ animation is perplexing in terms of player POV, it seems like the camera view needs to be adjusted.

🧠 Big Thoughts

7D2D was never really my game. It’s one I play with my sister—easy, dumb, mindlessly repetitive, and doesn’t require much effort. Perfect for pairing with Netflix, gossiping over VoIP, and being half-dead after a twelve-hour workday.

It’s always felt kind of phoned in: the POIs are predictable, the mechanics barely a tickle. But lately? The past few months of changes have been worse somehow, and I don’t get why it’s going downhill post-1.0 instead of getting better. Can they not focus through all the money this game’s made?

The 2.0 update—now pushed to live—continues their half-assed attempts to add “depth” and “difficulty” by making things slow, grindy, and clunky. After years of being overly simple, it now feels like they pulled a full WoW-style time-gating move. And players are receiving it about as well.

And then—cherry on the shit sundae—they dropped some paid cosmetic DLC.

7D2D 2.0? More like SCUM 2.0.

How do we roll back to the games we used to like? (Or in SCUM’s case… love?)

DayZ, whaaat the fuck are you doooingg?
I’ve loved and defended you for years, and you’ve just let the game limp along as a gun-fuck-fest, sidelining some genuinely interesting mechanics. (Plz fix colds, Tetra dependence is bad mmkay?)

Then you dropped Sakhal, which I was actually hyped for—until I got hands-on and realized it’s just a limp attempt at doing what Namalsk has already been doing better for years. (It’s sitting at Mixed for a reason.) And now you announce another upcoming DLC: Badlands—which looks like TakistanPlus wearing a dollar-store mustache. Wtf?

Fix the janky-ass cars and broke-as-fuck zombies before you keep copy-pasting broken systems onto new maps. (Credit where credit due, though, I will take your zombies over SCUM‘s puppets.)

#️⃣ Hashtag Backend Changes

To celebrate Steam’s Summer Sale, I updated a large portion of the Curator blurbs – go shop! Multiple paid posts hit Patreon, and the latest Reddit Recap is live on our subreddit. A new Q&A with Romain (Derelicts) is slated to go live tomorrow.

I know we talked last week about this small calendar I was working on, but I’m also wondering if something like this -with countdown timers- may work as well. Thoughts?

Oh- I also made this fancy Carrd, so enjoy our links in one spot!

Steam Summer Sale June 26th- July 10th
BUY BUY BUY

Spotlight: Event

💥 Quick Shots

🕸️ Around the Web

Remember—don’t keep Hashtag to yourself. Link it to a friend, sneak it into a Discord, or wedge it between some hot takes in your favorite comment section.

Till next time!

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