Weeks… no, fuck it, years go by and my mended heart forgets – then I’m painfully reminded of the game that never was, and probably never will be.
Bless your heart, gentle Redditor.
What a can of worms you’ve opened.
I had a ton of fun bugging a friend to poke at Polish websites for me back during the Serum debacle. They’re located in that country and I figure they had a much better shot of directing me to reputable sites before I ended up being hacked six times.
So I reached out to enlist a hand on this new adventure. They were in, of course:
Maybe you remember Wild Side. Maybe you don’t! It was supposed to be a Polish survival game set in the ‘80s, pitched as a slow-burn journey through misty forests and cold nights after a glider crash. Glider. Crash. Not a plane, spaceship, or zombie apocalypse. My heart hurts.
The (at the time, solo) developer started spinning up Facebook and other social media platforms in late 2019, and gorgeous art/screenshots – and later, a gorgeous trailer – started making the rounds on a shit ton of websites. During that initial window, it operated like any other up-and-coming survival title: drumming up support on Patronite (the Polish version of Patreon), posting tiny progress reports, and mostly promising an awesome game. (Actually, I think the original estimate for release was like… 2020? Crying a little inside.)
I started following Odludzie on Instagram and Facebook, but didn’t engage much beyond that. (This was before they switched to the Wild Side branding and built the newer website.)
This was around the time Green Hell hit, and before I had even dreamt up Hashtag. Back then, I was running the official GH Discord server, engaging with a liaison or two from Creepy Jar (one of several Polish studios I’ve had the chance to chat with over the years), and really getting immersed in the friction-filled world of survival.
Progress reports on the game dipped in and out – with them reappearing mid 2020 to say:
“…Been a while since I last post. Lately, our budget hasn’t allowed us to focus only on making the Odludde game. Working on the game is still in progress. We received a lot of questions related to the progress of the production, as well as whether the game itself will be created. We ensure that we spend all of our free time on game production. We are currently working on finishing the English version of the website as well as the necessary material for it. We will release a brand new trailer when it is launched. In the current post we have added new screenshots showing our recent works. We salute you! 🙂
FB translation
In Motion – Never Arrives
Communication via FB disappeared again, to reappear in December 2020 and say “…Despite previous problems with obtaining full time for its production, work on the game return to full operations.” [ sic, FB translations]
At this point there’s a lot of wheelin’ and dealin’ in the background. A ton of it takes place in Poland, on Polish websites, dealing with Polish companies and their stock markets and jostling for position and (I’m guessing) people, investors, resources and fuck knows what else. So I’m going to throw this into bullets because it’s an article, not an essay. (Thesis? Powerpoint?)
2020 ends with no game and no real update. Wild Side misses its original launch window and quietly goes dark.
Early 2021: Developer resurfaces, says they’ve secured “additional funding,” and postpones the game. This is becoming a bit of a classic indie move: “We’re not ghosting, we’re improving.” (Note on the Wild Side website, under Production Progress.)
May 2021:VeCube signs a cooperation agreement with Golden Eggs Studio and Glob Games Studio to co-develop four games. Not just Wild Side, but also Puppet House, Quest, and Adventures ofWubin.
In June 2021, they posted that – because of the collaboration between the studios- they were “able to remaster the trailer to 4K and made it available in English.” After that, in terms of community outreach, they fall off the planet again.
🕰️ Recent Times (HUGE Fucking Rabbit Hole)
At this point, we’d spent something like 3–4 hours chasing down random sidequests – financing stuff, stock market weirdness, old articles, and whatever other bullshit we stumbled into – just trying to untangle threads going back five or six years. Eventually, I called it. That rabbit hole wasn’t going to end, and since we weren’t in the room when it all happened, we were never going to know exactly how or why things went down.
Confusion around the world!
So, here’s the rough outline of what went down during that time – followed by some baseless but entertaining speculation.
VeCube’s FindFunds campaign (mid-2023) pulled in 1.65 million PLN in exchange for equity. They said the money would fund a mocap studio upgrade, team expansion, and- most critically – a Wild Side demo aimed at finding a publisher.
IPO move: In May 2024, VeCube filed to join the NewConnect exchange, citing Puppet House as proof of quality and claiming Wild Side was still in production.
Meanwhile, Puppet House actually launched in October 2024, published by Gaming Factory, with Spirit Games and VeCube both credited in development. It was cross-platform, well-reviewed (95% on Steam), and – unlike Wild Side – real.
It’s now mid-2025. There’s still no Wild Side gameplay. No progress trailer. And – critically – VeCube still hasn’t appeared on the stock exchange.
Okay. Baseless speculation and tinfoil hat time!
Trying to piece it together is like wading through a swamp of investor/studio musical chairs. The last solid breadcrumb is the May 2021 cooperation agreement between several studios, which apparently resulted in a fancy custom dev rig (for VeCube?). From that point on, VeCube’s social media presence nosedived, except for a brief reappearance when they dropped that shiny 4K trailer.
Golden Eggs Studios, meanwhile, kept posting, so it seems like only VeCube (the one I actually care about) went radio silent.
Fast-forward to 2022, and the CEO and COO of Golden Eggs start popping up in articles—but I didn’t deep-dive those since Wild Side and VeCube aren’t mentioned at all. What I did skim wasn’t great: a mix of hypey investment talk, big dreams, and… NFTs. Yep. Tokenization and NFTs in their games. Derp.
So, that’s the vibe from one of VeCube’s supposed partner studios in 2022. Then we swing back to VeCube in 2023, where they ran the FindFunds campaign. Interesting footnote: one Polish investment analyst advised against backing it. Also, VeCube supposedly planned to go public in October 2024? (On the training wheels version of the stock exchange, but still.)
2024 to the Void?
In early 2024, the two original partner studios (Golden Eggs Studio and Glob Games Studio) merged with West Wind Games and Revenge Studios to form Spirit Games. VeCube? Nowhere in sight. Maybe the new entity voided the original agreement? Maybe VeCube already got what it needed – visibility, A FANCY NEW COMPUTER, and the cash injection from 2023 – and just dipped out. (Or maybe it’s some weird money-making fake out, since almost everyone listed on the FindFunds campaign shares the same last name?)
Honestly? At this point, I don’t think it matters. Everything’s so muddled, and none of it seems relevant to where things stand now anyway.
I’d love for this to be real – like, actually happening. Wild Side is exactly the kind of survival game I’m always chasing: grounded, immersive, and quirky in the best way. (I swear they showed off a tick inspection mechanic early on – like a direct nod to Green Hell. Can’t find it now, of course.) It really felt like the devs were aiming for something with actual friction and consequence – something with teeth.
But if a game’s really in development, you should be able to find something. The lack of any meaningful updates – not just on Wild Side, but on VeCube Studio as a whole – doesn’t exactly inspire faith. I’d love to believe there’s a scrappy team out there quietly bringing their vision to life, but odds are this is just another Early Access ghost story: big ideas, shiny pitch, maybe some crowdfunding… and then nothing.
Fever dream? Just a game that couldn’t go the distance?
Could be worse – at least Wild Side didn’t spiral into fake trailers and hot tub cut-scenes. (If you know, you know. ☠️)
No idea! Eventually the rabbit hole was so deep and confusing that I abandoned it. I wasn’t trying to write the “RANDOM NERD DUDE GUIDE TO POLISH STOCK MARKET AND MONEY MAKING GAMES” – just trying to find some news about fucking Wild Side.
Maybe it went to the giant family web of folks with the same last name?
Rom
8 months ago
This game has a great potential and hopefully, they are still on it. I was really intrigued by the trailer back then and the animations looked really well done.
It would be a shame to have that great potential idea fall into limbo.
I love how gung-ho your friend was from the start, “who we going after this time?” 🤣
Kinda a bummer, the game seems like it could be rad. But how long are people expected to wait and stay hyped with nothing, you know?
Also where did that money they raised go?? To their other game that did release?
No idea! Eventually the rabbit hole was so deep and confusing that I abandoned it. I wasn’t trying to write the “RANDOM NERD DUDE GUIDE TO POLISH STOCK MARKET AND MONEY MAKING GAMES” – just trying to find some news about fucking Wild Side.
Maybe it went to the giant family web of folks with the same last name?
This game has a great potential and hopefully, they are still on it. I was really intrigued by the trailer back then and the animations looked really well done.
It would be a shame to have that great potential idea fall into limbo.
I’d love for it to come out one day! We can dream 😛