The dictionary is pretty straightforward – if lengthy -on the definition of dead and the definition of done. There’s usually little confusion in casual usage when folks drop either into a sentence. “My dog is dead” is rarely met with, “BUT WHAT DO YOU MEAN?!”
dead /dĕd/
adjective
Having lost life; no longer alive.
Marked for certain death; doomed. “knew when he saw the soldiers that he was a dead man.”
Having the physical appearance of death.
Lacking feeling or sensitivity; numb or unresponsive.
Weary and worn-out; exhausted.
Not having the capacity to live; inanimate or inert.
done /dŭn/
adjective
Having been carried out or accomplished; finished. “a done deed.”
Cooked adequately.
Socially acceptable. “Spitting on the street is just not done in polite society.”
Totally worn out; exhausted.
Given; executed; issued; made public; — used chiefly in the clause giving the date of a proclamation or public act.
The American Heritage® Dictionary of the English Language, 5th Edition
There’s a bit of overlap, sure, but we can point to some pretty telling specifics: dead means no longer alive, inanimate, inert. Done means carried out, accomplished, finished.
So it’s interesting that in early access gaming, those lines get really blurry.
(In before the “got you!” comment: hitting 1.0 doesn’t always mean a game is frozen in time. Many (previously early access) devs do ship post-launch updates, new features, and even entire modes. But that doesn’t mean the game is still “in development.” Sometimes it’s a parting gift. Sometimes it’s a late roadmap item that needed more time to bake. And sometimes it’s there to make the store page look less abandoned. Maybe cynical, prolly true!)
Let’s dig into how devs (and players) treat the difference between a game being finished… and an abandoned game.
Survival: Fountain of Youth
S: FoY hit the ground running with a coherent, well-built demo and slid seamlessly into Early Access. Throughout development, they clearly telegraphed plans and upcoming content through a Discord roadmap channel, since retired, and accompanying posts. Community feedback during EA helped shape the game into a moderately successful title, though aspects like the lack of multiplayer and its time-passage system have drawn their fair share of criticism.
Despite the shift to 1.0, the completed roadmap, and repeated posts clarifying that the game is, indeed, finished, some folks can’t seem to accept it. (And honestly, I can’t blame the devs for relying on vague “we can’t predict the future” language. As someone who also handles community management, say “we have no plans” today, and you’re guaranteed to get a “LIAR” screenshot thrown at you later if plans ever change.)
They did recently add a creative builder-type mode, but I see that as more of an exception than a sign of ongoing development. It likely required significant under-the-hood changes, and since the ETA for that kind of feature would’ve landed well past 1.0, it wasn’t on the roadmap. If they had included it, people would’ve assumed development was still active – so instead, it feels more like a surprise gift after the fact, not a sign the game isn’t done. (That’s all I’ve got to say about this now, though I do have some ideas for a possibly related article on publishers. One day, maybe!)
Road to Eden (Pictured next to ‘Dead’ in dictionaries)
So this is what we call a ‘clue’ or a ‘sign’ or a big ol’ lol. Ahem. I suppose if you’re very tolerant, you’d be okay with something stretching three years between updates. (Maybe a 7D2D player? They’re already used to decades-long Alphas. I kid.)
This one’s easy. The dev said for ages they were working on two games concurrently: Road to Eden and RTE Worlds. They insisted development was ongoing. But Road to Eden has now languished in Early Access with no real updates in three years, while their time goes to the second title. That’s not “early access.” That’s abandonment. (Though I bet that RTE Worlds will ALSO go nowhere.)
What’s obnoxious is that it’s still listed as EA on Steam. It’s dead, and nobody will call it.
Quick & Dirty Footnote to this tale – Road to Eden was incredibly clunky, bug ridden, and stale. Rather than dig in and fix the game, the developer chose to hop onto a clean slate and the far shinier updates that UE5 brought to the table, promising a game of more depth and bigger in scope than RtE, which could barely function as a game. As of right now, RTE Worlds supposedly exists as a paid backer demo and is, according to the dev, heavily in development. Here’s what the dev had to say back in October 2023, when people started calling it what it is.
Your Journey of Survival, Afterinfection – and the list goes on.
A lot of games exist, indefinitely, in that gray area between “dead” and “gone.” Propped up by devs doing just enough arm flailing and lip service to dodge the “abandoned” label. Long silences, missed roadmap goals, and an empty AF Discord, but if you post a review saying it’s dead, someone immediately screams, “I’M STILL WORKING ON IT!” Other times they’re way over on the far end: absolutely no signs of life, no dev replies, no updates.
Developer for ‘Uknown Region’- no update in 3+ years.
The remnants hang out right in the middle: barely any discernible progress, followed by a “Very Serious and Absolutely Real Reason I Must Temporarily Pause Development” post – IRL stress, chasing funding, “the dog died” – only to quietly slide the game into 1.0 and vanish into the void. (And sometimes reappear under a new developer name.)
These games aren’t finished. Not even close. But instead of fixing – or finishing – anything, the dev slaps a “complete” sticker on it to avoid community backlash and walk away clean.
Your Journey of Survival meandered along for ages with tiny updates: the ‘game’ was mostly a half-empty map stuffed with placeholder assets and filled to the brim with bugs and an assload of issues. In May 2024, they announced a company rebrand:
“We changed our name to Bytewerkz, from Smartly Gophered Games… to make things simpler, more memorable, and allow for future software opportunities not limited to game development.”
“The upcoming closure of Bytewerkz… was not an easy decision.”
Naturally, they shoved the game into 1.0, threw up a sale across platforms, and presumably will now move on to something more interesting or profitable.
This “poof, I’m gone” maneuver isn’t unique. The developer of Afterinfection is now on their third game, after shoving games one and two into full release. (No, neither game was ready.) And there are plenty more like it.
Who Picks the Label – and Who’s Policing It?
Some games are done. Some games are dead. And the space in between is often filled with a bunch of bullshit.
Devs slap “1.0” on half-baked, barely-functional games and walk away. Not because the game was ready, but because it’s easier than admitting it wasn’t. Cheaper, too! Why fix a failed project when you can just spin up a new one via Blueprints? Often, the real sales are in the initial hype.
Steam doesn’t care. The platform offers no real accountability. No requirements for updates, no warnings when roadmaps quietly vanish, no protections for players investing in unfinished games that stay that way forever. You can sell a product tagged “early access,” abandon it, mark it 1.0, and vanish – no questions asked.
And no, I don’t want Steam to fucking axe the Early Access program and you shouldn’t either! When it works, it builds tight communities, creates dev transparency, and tests mechanics at scale before launch.
Dead and done aren’t the same.
Sometimes a game is finished. Sometimes the developer is.
For the RtE thing- A lot of people have already supported the game. The dev telling them to not “bash” (meaning talk truthfully about the lack of development updates) but double down on their support and defend his game to ensure it gets developed feels a little like gaslighting. That’s not fair, especially when he’s not providing any evidence of the game getting developed.
I hate when it’s like: Oooh WE have to fight THEM who are tearing the game down for NO REASON. You guys KNOW AND TRUST ME and THEY don’t and are acting out of SOME SECRET HATRED!!11 resumes never updating the game at all.
Zouking (the dev for RTE) permanently banned me from his steam discussion forum, for posting multiple times “buyer beware” post. He is the lowest of the low and really gives indie devs a bad rep.
I think the prevalence of games as a service has also altered people’s expectations. Many people have become accustomed to regular updates or DLC and if they aren’t seeing that, they’ll say a game is “dead”.
I think you make a good point about the line being blurry, especially when it comes to early access. I think developers communicating clearly to their community goes a long way to clear things up.
True- games as a service have really shifted the bar. There’s definitely an element of folks that think that a specific game should last forever.
(But yes, developers communicating AT ALL in some cases would be great.)
This slides into something I’m expanding on in the Steam article as well, so I won’t go into it here!
Norger
8 months ago
The only real policing is community driven by people speaking up and sharing knowledge. however steam does not police games however you can search tags to find games. As any community if a consensus was formed on how to go about tagging games in steam custom tags could be set so if a search for scam, asset flip, abandoned, dead, completed, etc. however i dont know if the devs can have tags removed.
But as a community this is our best forum to know by engaging and gaming and sharing information so others can learn and avoid or help teach others these differences.
That’s one of the things I’m hoping to provide – maybe, am providing?!- with Hashtag: the ability to connect the dots and see games & devs to blacklist- or praise.
As far as the Steam tags go, they’re set by the developer when the page goes up- but after that, there’s not much they can do with them. Folks can apply whatever they want, regardless if the tag actually applies to the game. (Note that I’m talking about the “popular user-defined tags for this product” that are listed in that top level info box.)
I still like my idea of calling them “Zombie” Games when they’ve been dead in EA for awhile and then release as 1.0
For the RtE thing- A lot of people have already supported the game. The dev telling them to not “bash” (meaning talk truthfully about the lack of development updates) but double down on their support and defend his game to ensure it gets developed feels a little like gaslighting. That’s not fair, especially when he’s not providing any evidence of the game getting developed.
I hate when it’s like: Oooh WE have to fight THEM who are tearing the game down for NO REASON. You guys KNOW AND TRUST ME and THEY don’t and are acting out of SOME SECRET HATRED!!11
resumes never updating the game at all.
Zouking (the dev for RTE) permanently banned me from his steam discussion forum, for posting multiple times “buyer beware” post. He is the lowest of the low and really gives indie devs a bad rep.
There’s definitely a decent amount of devs that take that “ban or delete shit I don’t want others to see” route.
I think the prevalence of games as a service has also altered people’s expectations. Many people have become accustomed to regular updates or DLC and if they aren’t seeing that, they’ll say a game is “dead”.
I think you make a good point about the line being blurry, especially when it comes to early access. I think developers communicating clearly to their community goes a long way to clear things up.
True- games as a service have really shifted the bar. There’s definitely an element of folks that think that a specific game should last forever.
(But yes, developers communicating AT ALL in some cases would be great.)
This slides into something I’m expanding on in the Steam article as well, so I won’t go into it here!
The only real policing is community driven by people speaking up and sharing knowledge. however steam does not police games however you can search tags to find games. As any community if a consensus was formed on how to go about tagging games in steam custom tags could be set so if a search for scam, asset flip, abandoned, dead, completed, etc. however i dont know if the devs can have tags removed.
But as a community this is our best forum to know by engaging and gaming and sharing information so others can learn and avoid or help teach others these differences.
That’s one of the things I’m hoping to provide – maybe, am providing?!- with Hashtag: the ability to connect the dots and see games & devs to blacklist- or praise.
As far as the Steam tags go, they’re set by the developer when the page goes up- but after that, there’s not much they can do with them. Folks can apply whatever they want, regardless if the tag actually applies to the game. (Note that I’m talking about the “popular user-defined tags for this product” that are listed in that top level info box.)